Penguin Wars
  • Introduction
  • Game Overview
    • Core Gameplay
    • Game Modes
    • Controls & Mechanics
  • Token Economy
    • Token Generation
    • Token Utility
    • Anti-Farming Systems
    • Supply & Emissions
    • Monetization & Sustainability
  • Seasonal Structure
  • Progression & Upgrades
  • Future Expansion: Idle PvP Survival Mode
    • Concept Overview
    • Mechanics
    • Long-Term Startegy
  • Roadmap
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  1. Token Economy

Supply & Emissions

Token Name: Penguin Wars Ticker: $ICED Network: BNB Chain Total Supply: 10,000,000,000 Max Supply: 10,000,000,000 Initial Circulating Supply: 1,400,000,000 Allocation: - Team: 5% - Rewards & Airdrops: 70% - Marketing, Listing, and CEX Liquidity: 15% - Partnerships & Operational Costs: 10% Vesting Schedule - Team: 0% TGE - 9 months cliff - 24 months linear vesting - Rewards & Airdrops: Subject to in-game economic circumstances - Marketing, Listing, and CEX Liquidity: Per exchange and market requirements - Partnerships & Operational Costs: 5% TGE - 0 months cliff - 24 months linear vesting Buyback and Burn Below are the avenues and their respective percentage amounts of which are bought back and burned: In-game purchases: 70% Entry fees: 10% Clan upgrades: 70% Penalties: 100% (of all seized assets)

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Last updated 1 month ago