Penguin Wars
  • Introduction
  • Game Overview
    • Core Gameplay
    • Game Modes
    • Controls & Mechanics
  • Token Economy
    • Token Generation
    • Token Utility
    • Anti-Farming Systems
    • Supply & Emissions
    • Monetization & Sustainability
  • Seasonal Structure
  • Progression & Upgrades
  • Future Expansion: Idle PvP Survival Mode
    • Concept Overview
    • Mechanics
    • Long-Term Startegy
  • Roadmap
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  1. Token Economy

Anti-Farming Systems

Earning caps may not seem exciting, but they are essential measures to prevent exploitation in Penguin Wars and to maintain the integrity of $ICED. These caps help ensure that $ICED retains a value that is both relevant and rewarding, respecting the time and effort players invest. Importantly, these caps are not fixed; instead, they are dynamic and adjust based on various factors, including token supply, player activity, and token price.

Penguin Wars operates on a free-to-play model, allowing everyone to join and earn rewards without any initial investment. However, to prevent issues such as multi-account farming and other similar abuses, the game has implemented various cooldowns. These measures are designed to protect both the game’s economy and its dedicated player base.

In all aspects, Penguin Wars does not tolerate bots, algorithms, automation, and other tool-assisted means that could present as an unfair advantage over non-cheating players. As such, numerous detection algorithms will also be employed to detect, catch, and punish cheaters looking to game the system and steal from fellow players.

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Last updated 1 month ago